The converter orchestrates. Packages own.
The converter installs and verifies. Packages own persistent configuration, hardening, graphics support, gaming integration, desktop policy and visual identity.
Sentinel Linux is being rebuilt around a simple principle: hardening should be deliberate, visible and reversible — while the system remains practical for desktop work, development, NVIDIA hardware and gaming.
Sentinel is not intended to be a pile of shell tweaks layered on top of Debian. Persistent behaviour belongs to packages, policy changes must be inspectable, and security should be compatible with the way people actually use their computers.
The converter installs and verifies. Packages own persistent configuration, hardening, graphics support, gaming integration, desktop policy and visual identity.
Sentinel's hardening model is built around explicit audit, apply, verify and restore operations. Security changes are not hidden behind an irreversible secure mode.
Gaming, NVIDIA drivers, Vulkan, 32-bit runtimes, development and virtualisation are first-class considerations. Exceptions are made only when a real compatibility conflict is demonstrated.
Sentinel is designed around release gates, package ownership, version manifests, drift checks and evidence — not the installer finished, therefore everything must be fine.
GPU support is hardware-selected. Gaming, development and cybersecurity are additive profiles rather than assumptions baked into one monolithic installation script.
Sentinel uses Debian as its foundation and preserves normal package-management and upgrade behaviour wherever possible, adding policy rather than replacing the operating system's core.
Each layer has a defined owner. That separation is the difference between a maintainable distribution and a converter that slowly learns to control absolutely everything.
The project is being rebuilt deliberately from a clean Debian baseline. Historical Sentinel components are treated as reference material, not automatically inherited.
Baseline the OS, KDE/Wayland session, hardware, NVIDIA stack, Vulkan/OpenGL, gaming dependencies, AppArmor, nftables and current sysctl state.
Classify existing package families as keep, rebuild, preserve, replace or retire. Separate the new source lineage from the historical published APT repository.
Preserve proven orchestration, repository trust, resumability, package ownership and release-gate concepts; remove MATE, LightDM, AEGIS and legacy visual assumptions.
Finalise phase order, package responsibilities, manifests, profiles, state paths, NVIDIA/gaming orchestration, hardening lifecycle and verification contracts before new converter code is written.
Implement the new Sentinel-only converter with no historical name-transition logic or embedded branding hotfixes.
Migrate the policy-as-packages security model into the new sentinel-hardening owner and retain explicit rollback.
Add hardware-aware graphics policy and validate kernel modules, OpenGL, Vulkan and required 32-bit graphics support.
Integrate Steam requirements, Proton/Wine compatibility, GameMode, MangoHud, controllers, audio and gaming verification without creating a security off mode.
Reproduce any gaming or hardware conflicts, identify the exact policy responsible and create only the minimum documented compatibility exception required.
Continue the lighthouse-based Sentinel identity across the OS by refining the logo system, packaging the burgundy and gold visual language, and applying it to Plasma, SDDM and related assets.
Reintegrate the Sentinel application suite, protect intended state, run clean conversion and gaming tests, verify upgrades and recovery, then produce the first release candidate.
Sentinel should tell you what it changed, why it changed it, who owns that change and how to put it back.
That principle shapes the converter, the package system, hardening policy and the release process. The goal is not maximum lockdown at any cost. The goal is a system whose security posture can be understood, tested and maintained.